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Resistance Class FAQ

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Resistance Class FAQ Empty Resistance Class FAQ

Post  The_Mad_Redneck Mon Aug 17, 2009 9:44 pm

Have a high stamina

Have a high attack bonus

Pick either block or dodge

And remember that you are a resistance, not a techie (you don't have to master submissions!) not a str (you don't have to be able to pummel you opponent quickly) not a speed (seriously, dodge is overrated as hell if you aren't balanced or speed) and not a balanced (don't try to be balanced overall, try to be able to take a beating while dealing good damage)

Trademark moves. They are the most powerful moves you get
outside of finisher moves. Obtaining good TMs early on means they level
up quickly, and make you much more powerful.
One important thing is to save your starting money. Purchase
the moves you want, train them to level 5, and then wait until you can
purchase entrance levels. They give higher XP gain, which will
eventually become the biggest source of power for you as you level up
and have many matches.

Resists are easy to build. First, use
your strength points on adrenaline - as much as you can. This will
allow you to create a decent finisher early on. Use some XP on Inner
Rage to boost it even more so that you can handle an even higher
adrenaline requirement. DDI and attack bonus comes second. You'll
probably want to spend a lot of your XP on Power Blow (more DDI) when
you start earning more of it. Decide on either block or dodge
as your avoidance skill. In Speed, Lightness is your best pick -
maximize it to decrease the stamina cost of your moves and finishers.
You need as much stamina as possible, especially to defeat techs.
Second come Improved Reflexes (if you've gone with that for avoidance)
and Head Start. Elasticity is trash - don't train it.
Technique
skill points depend on whether you intend to be able to do submission
holds. They never become very strong unless you're a tech or a
balanced. If you do not want submission holds, don't waste a single
point on them. Escape artist and block (if that's your avoidance skill)
or feint (if you go with dodge) come second. As for resistance
- maximize Endurance - it is the skill that gives you the most compared
to the cost of it. Toughness and Thick Skin come second, as the stamina
increase you get from Tireless is somewhat low. Stamina is best
increased with XP points.

STR
Rage first, up to a decent amount. Just get a good starter finisher to build on. AB should ideally come second, but DDI becomes easier to do and more practical. Just hit those speeds and techs with a few big hits and they go down. I got AB+Bleed just to get Rocket Launcher, coz resists are not exactly blessed in the grounded moves department.

SPD
Initiative first, then Lightness. Initiative helps you out big time against techs and speeds. Lightness to conserve stamina. No need for the others unless you really want to spare some.

TECH
Escape Sub then Block. You won't believe what a 70+% escape sub can do. Although it might turn out bad if you are in a REALLY good tag. You might level up too fast under the new system.

RESIST
Endurance of course, closely followed by stamina. Just get enough HP to get the good moves, don't indulge in it. The best resists I've come to know have stocked a lot of points in DR. Do it as well, overload!
The_Mad_Redneck
The_Mad_Redneck

Posts : 57
Join date : 2009-05-17
Age : 57
Location : Cumberland, MD

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